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Imperator rome update
Imperator rome update









imperator rome update

Mill: 150 gold, 3 per city, +6% Slave Happiness, +6% Slave Output, +10% Slave Desired Ratio, +3% Civilization Level.Forum: 150 gold, 3 per city, +6% Freeman Happiness, +10% Freeman Desired Ratio, +2.5% Monthly Food, +3% Civilization Level.Court of Law: 150 gold, 3 per city, +6% Citizen Happiness, +10% Citizen Desired Ratio, +0.01 Territory Provincial Loyalty, +3% Civilization Level.Academy: 150 gold, 3 per city, +4% Noble Happiness, +5% Noble Desired Ratio, +0.01% Monthly Civilization Change, +3% Civilization Level.Tax Office: 100 gold, +10% Tax, +2% Civilization Level.Training Camp: 100 gold, +10% Manpower, +2% Civilization Level.Marketplace: 100 gold, +2.5% Base Trade Routes, +2.5% Assimilation Speed, +2% Civilization Level.Library: 100 gold, +5% Research Points, +2.5% Conversion Speed, +2% Civilization Level.Granary: 100 gold, +200 Provincial Food Capacity, +2% Civilization Level.Low Fort Maintenance now reduces fort maintenance by 15% from 25%.Governor’s standard wages increased by 100% when their levy is raised.Governors now receive a standard wage of 0.2% of national income in addition to the provincial wage.Added an additional integrated culture for Antigonids, to give them a bit more fighting power.Food production now possible without surplus.Build Road cost is reduced by Engineer cohorts.Tributaries now have their tribute removed from their resources instead of just adding to the overlord.Settlements now have 50% reduced ship building speed and a 15% malus to pop output, from 25%.Population output in all territories is now reduced by 30%.Most sources of tax income have been reduced.Freemen and tribesmen now provide increased manpower.Manpower pools now regenerate faster, but only store 12 years-worth of manpower.3 new music tracks with a focus on war and battle.Alexander’s Panoply and Anthologia Philosophike treasure decisions have been added, allowing you to consolidate the effects of multiple smaller treasures.League City subject type added, acquired through the invention tree system.13 new Deities have been added - hail Sobek.Zistinguishing or disgracing themselves with their actions 24 Honors and Dishonors can be earned by Legions d.18 new Diadochi Mission trees have been added, covering Thrace, the Antigonid Kingdom, Egypt, Macedon, and the Seleukid Empire.New Great Wonder modifier tiers can be unlocked in invention trees.Great Wonder designer has been added, enabling customized wonders to be constructed.Character Interactions: Added Espionage, unlocked by invention, allows visibility of foreign manpower and treasury counts with events for sabotage and more.Character Interactions: Added Support Pretender, boosting the powerbase of a chosen pretender in any foreign monarchy.Trade: Individual Provinces can now be set to automatically (but slowly) seek goods to import.Buildings: All buildings rebalanced, including larger effects, rebalanced prices, and AI weighting - see below for detail.Buildings: Various buildings are now unlocked by invention trees.Buildings: Buildings now contribute to civilization level in territories.Buildings: Buildings can now be limited to a specific cap.Buildings: Ports now come in tiers, with higher tiers able to build larger ships.Buildings: Ports can now be built in any coastal territory.Military: Occupying a province’s and forts capital now occupies the entire province, removing need for carpet sieges.Military: New Legacy of Alexander wargoal for successor kingdoms, in which the ownership of conquered territory is flipped immediately.Military: Military tradition groups now unlockable based on integrated cultures.Military: Military traditions now displayed in tree structure.Military: 9 new unique 3D unit models for Legions.Military: Combat Width is now dynamic and based on terrain.Military: New Engineer unit type which aids in river crossings, sieges, and paving roads.Military: Form standing Legions, appoint Legates and Tribunes, and track their accomplishments.Military: Raise Levies from your integrated pops in times of war.Inventions: Numerous augmentations to existing mechanics, government interactions, and unit abilities can be unlocked through the invention tree.Inventions: Spend innovations in new branching trees to specialize your civilization.Inventions: Technology advances now provide 1 Innovation per level.UI: Added nested tooltip and game-concept support.

imperator rome update imperator rome update

  • UI: Entirely redesigned UI with a new visual style.
  • #Imperator rome update update#

    Here are all the changes and additions that you can expect when Imperator: Rome's Marius Update 2.0 goes live later today, as detailed by Paradox in the full patch notes:











    Imperator rome update