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Dungeon warfare 2 greater labyrinth
Dungeon warfare 2 greater labyrinth






dungeon warfare 2 greater labyrinth dungeon warfare 2 greater labyrinth

This will allow the weapon to be used in a wider variety of situations. If you plan on using this weapon as your main go-to SMG, then the attachment combination that we have proposed below will increase the mobility and recoil of the weapon while also expanding its range. To get access, you must reach level 15 in the Kastov 74u. However, once you do, you will have access to it. Of course, we had to test out this weapon for ourselves in order to determine whether or not all the buzz was justified.īecause the Vaznev 9k is a component of the Kastovia weapon platform, you will need to acquire another weapon in order to get it. After playing with Vaznev-9K for perhaps 20 to 30 multiplayer games, we were able to understand why it dominates the lobby.

#DUNGEON WARFARE 2 GREATER LABYRINTH PROFESSIONAL#

Recoil is inevitable when firing at a rapid pace thus, choosing the right attachment for your weapon is essential.Ī significant number of professional Call of Duty streamers and YouTubers have already identified the Vaznev-9K as a go-to run-and-gun submachine gun. The Vaznev-9K submachine gun (SMG) strongly resembles the AK-74u and has a rapid rate of fire in addition to exceptional performance at close quarters and at medium range. But there is no way that the magazine attachments will prevent it from happening, and you can increase the capacity easily. This magazine can only store a limited quantity of rounds. In addition to that, it comes with a little magazine. You won’t have any trouble making use of it at all. It is a lightweight submachine gun, and it is quite simple to use. When it comes to mobility, the MP5 offers a significant amount of mobility benefits. To begin, what we felt to be the primary factor that influenced the gun the most was its rather modest damage range. They are not something that can be resolved by the Attachments. There are a few minor issues with the Lachmann Sub. If you aim down the sight, then the vast majority of your rounds will go exactly where you planned for them to go. As a submachine gun, it is manageable with very little effort. The Lachmann Sub is an excellent choice for those who value precision. You can always trust it to pin down the opponents in a hurry, even if it does not have any attachments. This is a result of the incredible aim accuracy of the weapon. In Call of Duty: Modern Warfare 2, the MP5 is widely regarded as one of the game’s top submachine guns. In every previous game, it is known as the MP5, but in this one, it has been renamed the Luchmann Sub. We have also listed basic weapon stats and the best loadouts of all SMGs.īefore we begin, here are some base stats comparison of the Best SMGs in Warzone 2.0: Weapon MX9: 32-ROUND Mag, Bruen Q900 Grip, Bruen STB 556 Stock, EXF Solarflare, FTAC C11 RISER.MINIBAK: BAK-9 279mm Barrel, Stovl DR Laser Box, Slimline Pro, Otrezat Stock, True-Tac Grip.FSS Hurricane: Demo Quicksilver Stock, 4MW Laser Box, Phantom Grip, FSS-X7 Barrell, VX Pineapple Vert 6.VEL 46: VEL A-568 Collapsed, Merc Foregrip, SA Schalldämpfer 99, ZLR Combat Grip, Point-G3P 04.Fennec 45: Fennec Covert Force, Slimline Pro, Fennec Mag 45, Fennec Textured Grip, FTAC Locktight.9.5″ Duke-30, Spiral V3.5 Flash Hider, CQB Stock, 5.7x28mm Over pressured, Integrated Reflex Rail. Vaznev-9K: Lockshot KT85, 45 Round Mag, True-Tac Grip, Markeev R7 Stock, Schlager PEG Box IV.Lachmann Sub: FTAC M-Sub 12”, SA Schalldampfer 99, 50 Round Drum, LM Cronus Grip, FSS Sharkfin 90.There are various outstanding SMGs, and their loadouts are as follows: SMGs are ideal CQC and run-and-gun weapons in Modern Warfare 2.There's too much going on in this game and hardly any explanation. I dunno, runes and item transmutations are a bit much. it's not as impressive as doing the maps with 9 runes in the 1st game. Also, I feel they kinda screwed with the "competitive" aspect of it, since you can run a map with 9 easy runes. barricades, spinning blades and hook-thingies.īut my point being, since you're capped at 9 runes per map, I don't see the point of using consumable runes except to get more XP maybe, since you can already make the game harder by rushing waves. hell I'm a little past the first boss and I've been doing every level with the same load-out and runes. in fact ever since I got those I've been running every map with at least those 6. there's like 6 or 7 of them you can add without much of a problem. Well I mean, I started adding runes as soon as I got them. Getting ahead and getting some of the more advanced traps start to make things easier, so Runes are there to give you a bit more difficulty and help you level up faster. Originally posted by Tman:First off runes suck at the beginning b/c the maps are pretty hard when you're just starting out.








Dungeon warfare 2 greater labyrinth